![]() ![]() Mate, if I’d wanted to learn to program, I would have learned to program. I’m reluctant to call it programming, because I traditionally loathe games which do that bright-eyed, bushy-tailed “You too can learn to program but we made it fun!” thing. ![]() Over the course of a turn, you’ll have a draft phase where you get a selection of these command cards to pick from, then a placement phase where you pick the slots to put them in, and then an execution phase where you work your way from left to right, executing each card’s instructions in order. To use your mech you have a command line board with six slots, into which you put cards which specify movements or attacks or perhaps both. The game changes from mission to mission over the course of the story campaign, but the kernel is always the same: you have a playspace consisting of some combination of modular boards, you have an objective to fulfil as a team, and you each have a mech which you control. The thing I’m getting at here is that opening up the box is an experience in itself, going through all the layers and identifying all the parts like it’s an ultra-fancy chocolate selection box. There’s a sealed box towards the bottom with an axe blade poking through, hinting at perils to come, and a LOT of tiny, wash-painted minion figurines. The individual pieces are packed into little plastic trays so everything has a little home when you put it away, rather than being in a worrisome jumble, and the plastic trays even have their own ornate lids. Or, if you prefer, somewhere between a common long-nosed armadillo and a six-banded armadillo.Īs soon as you take the lid off the game it has the feeling of a kind of over-the-top luxury extravaganza. My postman was less delighted as there’s a bit of a walk from the road to my front door and the game weighs 12.8lb plus a bit of packaging. Quinns forwarded Mechs vs Minions on to me because I play League of Legends and thus can offer that perspective. With that in mind I figured it would be best to say “It’s so good!” up front in case you wanted to go in with as close to zero knowledge of the contents of the game. I wanted to say how much we’re enjoying it up here because the game is an episodic campaign with each mission coming in its own envelope so as to deliver a few surprises as you play. We’re having a blast and I’ll get into the more detailed explanations in a moment BUT! I’ve been playing through the campaign with Chris Thursten. Mechs vs Minions is REALLY good! The developers bill it as Robo Rally meets Descent to give you an idea of how it plays. Pip: Summary for the super spoiler-conscious: League of Legends – a videogame with a frankly enormous player base – has made a first foray into board gaming with Mechs vs Minions. Originally we weren’t planning to cover it, but ultimately decided to send it to Pip for an impartial review. Minions, SU&SD Recommends, Cooperative Games, Heavy Games, Miniatures Gamesĭisclaimer: Quinns, of this site, was a paid consultant on this game. ![]()
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